Bad Landing

The Accidental City
Bad Landing wasn't named that on a lark. Whatever city was there in ancient times now lies in ruins. So does the A.S. Intrepid, the giant airship that was sent out to discover new lands. Its crew got more than they bargained for when the engines failed, causing the Intrepid to barrel straight into the ground. What remained of the Intrepid was swiftly torn up for parts, and combined with the ruins to make what might, on superficial inspection, count as houses, or at least shelters. It now forms the centre of the Intrepid Expedition.

Features
Bad Landing has six ballista emplacements salvaged from the Intrepid. There's a broken teleportation waypoint here. There is a small smithy, which acts as masterwork smith's tools for up to 5 users at a time. Apart from that, for now, Bad Landing is just a survivor camp.

Statistics
Bad Landing

N Small Town

Corruption: +5; Crime: +4; Economy: -3; Law: -1; Lore: +1; Society: -4

Qualities: Insular, Resettled Ruins

Danger: 20; Disadvantages: Anarchy, Impoverished

Government: Anarchy

Population: 412

Control: Intrepid Expedition Loyalty: 80 to the Intrepid Expedition

Production: Arcane 27, Construction 53, Food 49, Intel 26, Manufacture 38, Mineral 25, Plants 8, Trade 14.

Resources: Arcane 588, Construction 519, Food 944 Intel 352, Manufacture 352, Mineral 293, Plants 124, Trade 681

Security: 36

Special Abilities
Food Storage: Bad Landing's food stores prevent 50% of any food loss, except for costs (such as eating it).

Smithy: Bad Landing provides masterwork smith's tools for up to 5 people at a time.