Skeleton Hero

Skeleton Hero
The skeleton hero template allows players to play a sapient skeleton character without having to complete a story event to gain the template. Unlike a normal skeleton, skeleton heroes are kept from true death of spirit as well as body, often by the grace of Velriod.

"Skeleton Hero" is an acquired template that can be added to any living, corporeal creature that has a skeletal system.

Type: The creature's type changes to undead. It retains any subtype except for alignment subtypes (such as good) and subtypes that indicate kind (such as giant). It does not gain the augmented subtype. It uses all the base creature’s statistics and special abilities except as noted here.

Armour Class: Natural armour bonus becomes +2.

Defensive Abilities: A skeleton hero loses the base creature’s defensive abilities, except those derived from class levels, and gains DR 5/bludgeoning and immunity to cold. It also gains all of the standard immunities and traits possessed by undead creatures. The skeleton champion's DR increases by 1 every 2 levels.

Speed: A winged skeleton hero can’t use its wings to fly. If the base creature flew magically, so can the skeleton champion. All other movement types are retained.

Attacks: A skeleton champion retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature, except for attacks that can’t work without flesh. A creature with hands gains one claw attack per hand; the skeleton hero can strike with each of its claw attacks at its full attack bonus. A claw attack deals damage depending on the skeleton hero’s size (1d4 when medium). If the base creature already had claw attacks with its hands, use the skeleton hero's claw damage only if it’s better.

Special Attacks: A skeleton hero retains none of the base creature’s special attacks except those derived from class levels.

Abilities: A skeleton hero's intelligence score is decreased by 2. As an undead creature, it has no constitution score.

Special Qualities: A skeleton hero loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks, and any special qualities that are derived from class levels.